wargaming http://archive.smallwarsjournal.com/index.php/ en Wargaming: Leave your 8 sided dice at home, this isn’t D&D http://archive.smallwarsjournal.com/index.php/jrnl/art/wargaming-leave-your-8-sided-dice-home-isnt-dd <span>Wargaming: Leave your 8 sided dice at home, this isn’t D&amp;D</span> <span><span>Riley.C.Murray</span></span> <span>Wed, 12/01/2021 - 5:37pm</span> <div class="field field--name-body field--type-text-with-summary field--label-hidden field--item">Wargaming is often discussed as a necessary step in the Military Decision Making Process (MDMP) for Army units, but it is an often misunderstood, or poorly executed due to time constraints. FM 6-0, Commander and Staff Organization and Operations, outlines the process and outcomes, but it doesn’t provide practical examples of useful tools or tactics, techniques, and procedures to reach the desired outcomes. “War-gaming results in refined COAs, a completed synchronization matrix, and decision support templates and matrices for each COA. A synchronization matrix records the results of a war game. It depicts how friendly forces for a particular COA are synchronized in time, space, and purpose in relation to an enemy COA or other decisive action tasks. The decision support template and matrix portray key decisions and potential actions that are likely to occur during the execution of each COA.”</div> <ul class="links inline list-inline"><li class="node-readmore"><a href="/index.php/jrnl/art/wargaming-leave-your-8-sided-dice-home-isnt-dd" rel="tag" title="Wargaming: Leave your 8 sided dice at home, this isn’t D&amp;D" hreflang="en">Read more<span class="visually-hidden"> about Wargaming: Leave your 8 sided dice at home, this isn’t D&amp;D</span></a></li><li class="comment-comments"><a href="/index.php/jrnl/art/wargaming-leave-your-8-sided-dice-home-isnt-dd#comments" title="Jump to the first comment." hreflang="en">5 comments</a></li><li class="comment-new-comments"><a href="/index.php/taxonomy/term/843/feed" class="hidden" title="Jump to the first new comment." data-history-node-last-comment-timestamp="1658408663" data-history-node-field-name="comment"></a></li><li class="comment-forbidden"></li><li></li></ul> Wed, 01 Dec 2021 22:37:05 +0000 Riley.C.Murray 140132 at http://archive.smallwarsjournal.com U.S. Naval War College - Humanitarian Response Program - Pandemic Response: Select Research & Game Findings - April 1, 2020 http://archive.smallwarsjournal.com/index.php/jrnl/art/us-naval-war-college-humanitarian-response-program-pandemic-response-select-research-game <span>U.S. Naval War College - Humanitarian Response Program - Pandemic Response: Select Research &amp; Game Findings - April 1, 2020</span> <span><span>SWJED</span></span> <span>Wed, 04/01/2020 - 2:33pm</span> <div class="field field--name-body field--type-text-with-summary field--label-hidden field--item">This document is a summary of 16 key research and game findings focused specifically on the characteristics of civil-military response to a pandemic scenario. The numbered bullets below correspond to more detailed explanations of findings presented later in the document. While these findings are in no way definitive or complete, they are a sampling of relevant guidance based on research, gaming and expert opinion. It is our hope that these 16 findings will contribute to improving civilian and military effectiveness in humanitarian assistance and disaster response operations.</div> <ul class="links inline list-inline"><li class="node-readmore"><a href="/index.php/jrnl/art/us-naval-war-college-humanitarian-response-program-pandemic-response-select-research-game" rel="tag" title="U.S. Naval War College - Humanitarian Response Program - Pandemic Response: Select Research &amp; Game Findings - April 1, 2020" hreflang="en">Read more<span class="visually-hidden"> about U.S. Naval War College - Humanitarian Response Program - Pandemic Response: Select Research &amp; Game Findings - April 1, 2020</span></a></li><li class="comment-comments"><a href="/index.php/jrnl/art/us-naval-war-college-humanitarian-response-program-pandemic-response-select-research-game#comments" title="Jump to the first comment." hreflang="en">3 comments</a></li><li class="comment-new-comments"><a href="/index.php/taxonomy/term/843/feed" class="hidden" title="Jump to the first new comment." data-history-node-last-comment-timestamp="1638284148" data-history-node-field-name="comment"></a></li><li class="comment-forbidden"></li><li></li></ul> Wed, 01 Apr 2020 18:33:51 +0000 SWJED 137247 at http://archive.smallwarsjournal.com Game Review: Operation Whirlwind - The Soviet Assault on Budapest, 1956 http://archive.smallwarsjournal.com/index.php/jrnl/art/game-review-operation-whirlwind-the-soviet-assault-on-budapest-1956 <span>Game Review: Operation Whirlwind - The Soviet Assault on Budapest, 1956</span> <span><span>SWJED</span></span> <span>Wed, 12/21/2016 - 5:15am</span> <div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"><p> <em>Operation Whirlwind</em>: A paper simulation of the Soviet assault on Budapest designed by prolific wargame designer Brian Train.</p> </div> <ul class="links inline list-inline"><li class="node-readmore"><a href="/index.php/jrnl/art/game-review-operation-whirlwind-the-soviet-assault-on-budapest-1956" rel="tag" title="Game Review: Operation Whirlwind - The Soviet Assault on Budapest, 1956" hreflang="en">Read more<span class="visually-hidden"> about Game Review: Operation Whirlwind - The Soviet Assault on Budapest, 1956</span></a></li><li class="comment-comments"><a href="/index.php/jrnl/art/game-review-operation-whirlwind-the-soviet-assault-on-budapest-1956#comments" title="Jump to the first comment." hreflang="en">2 comments</a></li><li class="comment-new-comments"><a href="/index.php/taxonomy/term/843/feed" class="hidden" title="Jump to the first new comment." data-history-node-last-comment-timestamp="1664181788" data-history-node-field-name="comment"></a></li><li class="comment-forbidden"></li><li></li></ul> Wed, 21 Dec 2016 10:15:16 +0000 SWJED 57611 at http://archive.smallwarsjournal.com Understanding Groupthink http://archive.smallwarsjournal.com/index.php/jrnl/art/understanding-groupthink <span>Understanding Groupthink</span> <span><span>Peter J. Munson</span></span> <span>Mon, 04/08/2013 - 3:30am</span> <div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"><p> <span style="line-height: 18px; ">Deeper understanding of groupthink, its causes, and mitigation techniques should help a commander and his staff prevent it from occurring, and red teams can assist in the cause.</span></p> </div> <ul class="links inline list-inline"><li class="node-readmore"><a href="/index.php/jrnl/art/understanding-groupthink" rel="tag" title="Understanding Groupthink" hreflang="en">Read more<span class="visually-hidden"> about Understanding Groupthink</span></a></li><li class="comment-comments"><a href="/index.php/jrnl/art/understanding-groupthink#comments" title="Jump to the first comment." hreflang="en">3 comments</a></li><li class="comment-new-comments"><a href="/index.php/taxonomy/term/843/feed" class="hidden" title="Jump to the first new comment." data-history-node-last-comment-timestamp="1685701144" data-history-node-field-name="comment"></a></li><li class="comment-forbidden"></li><li></li></ul> Mon, 08 Apr 2013 07:30:00 +0000 Peter J. Munson 13970 at http://archive.smallwarsjournal.com Does Design Help or Hurt Military Planning: How NTM-A Designed a Plausible Afghan Security Force in an Uncertain Future, Part I http://archive.smallwarsjournal.com/index.php/jrnl/art/does-design-help-or-hurt-military-planning-how-ntm-a-designed-a-plausible-afghan-security-f <span>Does Design Help or Hurt Military Planning: How NTM-A Designed a Plausible Afghan Security Force in an Uncertain Future, Part I</span> <span><span>Peter J. Munson</span></span> <span>Mon, 07/09/2012 - 5:44am</span> <div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"><p> How "Design" was used in shaping a the way ahead in Afghanistan.</p> </div> <ul class="links inline list-inline"><li class="node-readmore"><a href="/index.php/jrnl/art/does-design-help-or-hurt-military-planning-how-ntm-a-designed-a-plausible-afghan-security-f" rel="tag" title="Does Design Help or Hurt Military Planning: How NTM-A Designed a Plausible Afghan Security Force in an Uncertain Future, Part I" hreflang="en">Read more<span class="visually-hidden"> about Does Design Help or Hurt Military Planning: How NTM-A Designed a Plausible Afghan Security Force in an Uncertain Future, Part I</span></a></li><li class="comment-comments"><a href="/index.php/jrnl/art/does-design-help-or-hurt-military-planning-how-ntm-a-designed-a-plausible-afghan-security-f#comments" title="Jump to the first comment." hreflang="en">28 comments</a></li><li class="comment-new-comments"><a href="/index.php/taxonomy/term/843/feed" class="hidden" title="Jump to the first new comment." data-history-node-last-comment-timestamp="1667231733" data-history-node-field-name="comment"></a></li><li class="comment-forbidden"></li><li></li></ul> Mon, 09 Jul 2012 09:44:46 +0000 Peter J. Munson 12944 at http://archive.smallwarsjournal.com